I’ve been making a VR cross-platform multiplayer game, and have issues with developing the Oculus VR headset. For the networking aspect, I have used the Mirror asset, and when testing the server on my Valve Index, the position of the player changes accordingly. However, when testing on the Oculus headset, the position of the player is not updated. Are there any solution to the problem?
Is it Oculus on PC or Quest/Android?
It’s Oculus on Android
Under xr management under android. Did you select oculus and enable xr on startup?
Sorry for the absence, I did enable xr on startup and is using openxr
In desktop or android?
If desktop, also select it in android
If android, make sure you use vulkan (that’s only supported on openxr)
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Thanks for the help!
I had the OpenGLES3 on top of Vulkan and it looks fine on the Oculus now.
I’m still encountering some issues in terms of syncing the animation using Mirror.
I will probably make a new thread for it.
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