I want to host server on PC and display game action on PC screen, but players do commands on their android devices (only UI with some actions).I thought to use Mirror Networking (LAN connection) because already i have some basic skills with this. Can i build different applications for pc and android with Mirror Networking or it should be the same project? Is it good idea to use this or are there better solutions?
Mirror is a fork of Unet, and Unet was always intended for use within the same project. There’s some years old threads on getting Unet to communicate correctly between different projects, but it wasn’t easy to do. I’d be surprised if Mirror specifically added good interproject communication support, but you could search through the documentation if it is in there.
Any networking API which supports both Android and PC should be usable for what you describe.
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