I have a prefab called an “Orange” which has a script attached called “Orange”. I then have a second object called “Cursor” attached to which is a script called “Cursor”. Cursor is not a prefab - it is just an object in the Level.
Now Orange exists nowhere in the level, but is created using Instantiate. One is created every 5-10 seconds so there can be quite a few in the level at the same time.
My Cursor object has a box collider which is a trigger on it. When an Orange object is in the trigger I would like to be able to read a value called CountDown from the Orange object.
I’m stuck, no matter which way I try this I keep ending up with various different scripting errors. Can anyone help me out? Please?