I am not well in English, so excuse me…
Trying to run my game in browser, but without any luck. It constantly freezes. However, when I run game in Editor it is all ok!!
I am try to see the webplayer log, and there are two versions of what happens.
- I have server at http://localhost:50736. There is http://localhost:50736/crossdomain.xml.
When I hosted my game.unity3d in some other host (for example http://game.com/game.html), in log I see the following:
Platform assembly: C:\Users\MaxG\AppData\LocalLow\Unity\WebPlayer\player\Release3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless)
Determining crossdomain.xml location for request: http://localhost:50736/rpc
About to parse url: http://localhost:50736/rpc
Determining crossdomain.xml location for request: http://localhost:50736/rpc
About to parse url: http://localhost:50736/crossdomain.xml
About to parse url: http://localhost:50736/rpc
Determining crossdomain.xml location for request: http://localhost:50736/rpc
About to parse url: http://localhost:50736/rpc
Determining crossdomain.xml location for request: http://localhost:50736/rpc
About to parse url: http://localhost:50736/rpc
Determining crossdomain.xml location for request: http://localhost:50736/rpc
and so on.
- When game.unity3d hosted at http://localhost:50736/game.html there no need to check crossdomain.xml. In log I see:
Platform assembly: C:\Users\MaxG\AppData\LocalLow\Unity\WebPlayer\player\Release3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless)
and nothing more. But browser is freezed.
What is problem? I realy need help.
P.S. I use WWW for requests.