crossdomain problem with streaming scenes

Sorry for asking again,

I red the documentation and all the other forum topics, but they didn't solved my problem. I'm using streamed scenes which I'm creating with:

BuildPipeline.BuildPlayer (aSelectedObjectPath, anOutputLocation, BuildTarget.WebPlayer, BuildOptions.BuildAdditionalStreamedScenes);

I'm downloading them with myWWW = new WWW (myURL); And I'm loading them with Application.LoadLevelAdditive(...).

Since Unity3 I'm getting the error: Rejected because no crossdomain.xml policy file was found.

I have the following crossdomain.xml file in the root of my local webserver (xampp):

and i can access it through my browser over http://127.0.0.1/crossdomain.xml my stream files are located e.g. in http://127.0.0.1/somefolders/oneofmystreamfiles.unity3d

In my opinion everything is as described in the documentation, but I'm always getting the "Rejected because no crossdomain.xml policy file" was found error. :(

Anyone has some further ideas? Thank you very much.

its just like Flash, just add crossdomain.xml to the root of your website

This one works at one of my websites:

<?xml version="1.0" ?>
<cross-domain-policy>
    <allow-access-from domain="www.somedomain.com" />
</cross-domain-policy>

This says that if you are running the application on www.somedomain.com then you can download the files.

Did this solve your problem?

my problem is that i run my game in the editor and the server is in berlin

what can i write as domain ? my ip is changing

If your domain is changing doesn't impact it, its the server domain adress you write in there which won't change (if it does you can't do anything, you can't build up peer to peer connections only server connections)