CrossFade question

Hopefully I’m just having a senior moment and have missed something simple. I have a character that is not moving, but he is playing an animation all the time. On some input, like a touch, he needs to do a couple different things and then go back to the default looping animation.

I have a FBX from Maya that I’m Splitting the animations. alwaysplaying 1-35, firstAnim 40-52, secondAnim 60-70.
Animations are Store in Root and Animation Compression is off. With this script I have it almost working, all except for the firstAnim CrossFade. If I simply Play the triggered animation it plays, but has a jerky transition since things don’t match up. If I change it to Additive like the secondAnim, things go too far.
The comments are some of my unsuccessful attempts.

function Start(){
	animation.wrapMode = WrapMode.Loop;
	animation["alwaysplaying"].layer= 1;
	animation["alwaysplaying"].speed = 1;
	animation["firstAnim"].layer = 2;
	animation["secondAnim"].layer = 3;
	
	animation["secondAnim"].wrapMode = WrapMode.Clamp;
	animation["secondAnim"].blendMode = AnimationBlendMode.Additive;
	animation["firstAnim"].blendMode = AnimationBlendMode.Blend;  
	animation["firstAnim"].wrapMode = WrapMode.Clamp;
}

function Update () {
	if (Input.GetButtonDown ("Jump")) animation.Play("firstAnim");//animation.CrossFadeQueued("firstAnim");//animation.CrossFade("firstAnim");
	if (Input.GetButtonDown ("Fire1")) animation.Play("secondAnim");//animation.CrossFadeQueued("secondAnim");
	//animation.CrossFade("alwaysplaying");
}

Any ideas how I can get the CrossFade to work? Thanks!

I use crossfade and it works fine , but it has another variable: the amount of time in seconds that it fill take to fade in, so it’s similar to crossfade(“idle”, 0.3) for fade to idle over 0.3 seconds. Take another look at the lerpz tutorial if it keeps messing with you.

And get rid of all that layers and queue and whatever. You’re making it way too complicated!!!