CrossPlatformInput not working

Hey there guys,

Working on a 2D platformer for mobile devices. I have a problem when working with CrossPlatformInput as it will not detect any touch. The line of code which reads the touch is this one:

CrossPlatformInputManager.GetButtonDown(“Jump”);

I am using the default CrossPlatformInput that Unity suggests when creating a new project.

If someone can help me make my character jump for once…

Thanks

I not sure that will help you but when I’ve create my first UI button I had to add a collider box to it…