Hi guys, with unity 5 they added, what seems to be, a pretty useful asset to manage inputs from different platforms. So I tried to test it:
- I imported the RigidBodyFPSController
prefab in the scene, wich also is in
the standard assets, and the
MoblileSingleStickControl prefab - I switched platform to android and connected my device running unity
remote
Now in the menu bar there is a MobileInput entry, when it’s disabled I’m able to control the player with mouse and keyboard, while, when I enable it, mouse and keyboard get disabled and I’m prompted to use touch controls…but they won’t work.
I’m sure that my device is not the problem as I used unity remote before and both input and “stream” work fine, also if I use tilt control in the assets they work fine while gui buttons won’t.
Any suggestions? Thanks!