Im trying to make a crouching script but there’s something wrong with my code, I’ve been stuck in here for so many hours and I still don’t know what’s wrong.
Im basically just trying to decrease the height of my player transform to crouch, and increase it to stand up.
Im using a CharacterController component so using the Physics.CapsuleCast feature isn’t an option.
Here’s my code:
public float crouchSpeed;
public float crouchWalkSpeed;
public bool isCrouching = false;
public bool isCrouched = false;
void Update () {
Crouch();
IsCrouchingVoid();
}
public void Crouch()
{
if(Input.GetKeyDown(KeyCode.LeftControl) && isOnGroud)
{
isCrouched = !isCrouched;
isCrouching = true;
}
}
public void IsCrouchingVoid()
{
if(!isCrouched)
{
if (isCrouching)
{
Vector3 temp = transform.localScale;
temp.y -= crouchSpeed / 60;
temp.x = 1f;
temp.z = 1f;
transform.localScale = temp;
if (temp.y <= 0.5f)
{
temp.y = 0.5f;
isCrouching = false;
}
}
}
else if(isCrouched)
{
if (isCrouching)
{
Vector3 temp = transform.localScale;
temp.y += crouchSpeed / 60;
temp.x = 1f;
temp.z = 1f;
transform.localScale = temp;
if (temp.y >= 1f)
{
temp.y = 1f;
isCrouching = false;
}
}
}
}
Thank you.