I’d like to slow down the movement when the player is crouched. Any Ideas?
private var crouchHeight : float;
private var standardHeight : float;
private var crouching : boolean = false;
private var controller : CharacterController;
private var mainCamera : GameObject;
function Start () {
controller = GetComponent(CharacterController);
mainCamera = gameObject.FindWithTag("MainCamera");
standardHeight = controller.height;
crouchHeight = controller.height/2;
crouching = false;
}
function Update () {
if (Input.GetKeyDown (KeyCode.C))
{
if(crouching){
controller.height = standardHeight ;
controller.center = Vector3 (0, 0, 0);
mainCamera.transform.localPosition.y += crouchHeight;
crouching = false;
return;
}
if(!crouching)
crouch();
}
}
function crouch() {
controller.height = crouchHeight;
controller.center = Vector3 (0, -0.5, 0);
mainCamera.transform.localPosition.y -= crouchHeight;
crouching = true;
}