Crowd Control!

Hi, I’m wondering if its possible to do gpu instancing with Unity (pro)/Cg for the purposes of creating large crowds of people without taking too much of a performance hit. If it is possible, could one be so kind as to steer me in the right direction?

Thanks!

Let me “steer” you this way…

UnitySteer - steering library for Unity

Cheers, i’ll have a gander!

– Had a look. Looks great for path management (i’ll need to slightly tweak, but I’m sure it won’t be that hard to make them go around in circles) but not so sure I can generate crowds a bit like this in real time though:

This is what I’m doing in particular, I work for a school and the R.S. Department want me to make a ‘virtual mecca’ for the students to explore during their pilgrimage.

Tis a graphics rendering problem. I know similar effects can be done with the GPU / LOD models just wondering if its possible within Unity/Shaders? Hence why the pointers required. My problem is less of an AI one (although thanks for the heads up on that) and more a graphics rendering problem since I have to give the illusion of masses of people and still try and keep things rolling in real-time.

I am however, not really that great with shaders so I will need all the help I can get!

Thanks for any help!

The path management is integrate in this 3D crowd simulation. Maybe , you can see if this helps → Unity Asset Store - The Best Assets for Game Making