I have some trouble with crumpleMesh script when building for windows store it gives me an error :
The clasAssets/Sources/CrumpleMesh.js(8,21): BCE0018: The name ‘Perlin’ does not denote a valid type (‘not found’).
But Perlin is in the Plugins folder and The crumpleMesh script is in the source folder.
It work in build as a stand alone app PC and in editor but it will not compile for window store please help me!!
I haven’t done builds for Windows Store Apps, but this article suggests plugin support is done in an odd manner:
https://docs.unity3d.com/Manual/windowsstore-plugins.html
And also that the .net library is limited:
https://docs.unity3d.com/Manual/windowsstore-missingtypes.html
I’m not sure what plugin you use for “perlin”, is it C++ or is it .net? You may need to do some extra research. Or if someone else here has done Windows Store App builds, they might be able to help.
Thank you I ended up using another way to get what I needed ( used a wave script ) but I think you are right for the odd management of plugin by the windows store compiler because everything is fine when compiling for standalone pc ![]()