I’m trying to use “Crunched” to optmize my UI textures but it looks that the alpha stops working and it looks like it assumes that the grayscale is the alpha.
Does this work?
How?
I’m trying to use “Crunched” to optmize my UI textures but it looks that the alpha stops working and it looks like it assumes that the grayscale is the alpha.
Does this work?
How?
Use advanced as texture type and Compression quality as RGBA Crunched DTX 5
Sprite mode to single and well it should have the alpha correct
When use crunch, this image is only transparent color, i tried to reduce image size to 400x400, crunch will work, how to use correct size ?