This has been driving me mad for days, but everytime i export from Blender to Unity with an FBX file, i get this problem. I can use the blend file just fine, it’s only when i export with FBX that this comes up.
How it looks in scene
How it looks in play mode
I have also noticed on my FBX file in unity that File Scale (as seen in the first image) has been set to 0.01, which I would imagine is having some sort of effect, this field is locked and i cannot change it in blender or the meta files. Is there any fix for this, i have looked at the similar questions but they were either not answered well, or are using Maya, it’s been driving me and my team crazy so any advice is appreciated.