CRYENGINE now available

They have released it on steam with the $9.90 a month :slight_smile:

Does it support custom shaders yet?

lol ok…Unrealengine and now this…Unity is gonna have a hell of a day when this starts spreading around:smile:

did some reading on it and it seems preeeeetty solid, everythig is pretty much there.

Yeah, but it’s also kind of a terrible engine to work with. Unity’s primary competition is still going to end up being UE4 in any space outside of “simple 2D games” where they’re competing with a rapidly advancing Game Maker.

Funny thing is I was going to make a thread about this as I saw it the second it came up but realized it wasn’t worth it…figured someone else would do it for me and was just waiting for the thread to pop up.

Seems like it’s really focused on graphics. I’d never choose it over Unity… especially when comparing it with Unity 4.6/5.0.

me too :slight_smile: waited a bit but no one mentioned it.
i found it nice that they offer it for $8.33 a month with 6 month subscription, 8 bucks for such an advance technology. this is a great times for indie developers indeed.

PC only, perhaps future Linux

No mobile yet.

Cheap, no revenue share but you can’t just cancel and still use the tools

"What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account. "

Not yet impressed.

Wait when did that get released?

Unreal had two big motivating factors that encouraged me to try it out. Namely access to the source code and retaining access to the engine after cancelling. Crytek’s license features neither of those.

It isn’t worth my time let alone the $9.90 it would cost to evaluate it for a month.

CryEngine won’t make a dent in the indie space until they have tutorials and docs that are on par or exceed Unity’s or UnrealEngine’s.

And good god! They should send some of those mods to take a course in Public Relations/Speaking!

Rephrase: comparing it with what they’re saying the new features will be in 4.6 and 5.0, and with what I’m expecting for those releases.

I don’t think Unity needs to be too concerned by this (not compared to UE4 anyway).

You can only develop for Windows, there’s no source code access, you can only install on one machine at a time and you aren’t allowed to develop simulations or “serious games.”

The subscription price is good, but unless I’m reading it wrong you have to fork out quite a bit of money per game (and piece of DLC) if you have more than 200 sound files in your project. Admittedly that’s quite a lot, but it’s a potential risk for any large scale game. If you have more than 200 sound files and you release on Windows, with one piece of (non-cosmetic) DLC then it’s almost as much as Unity Pro, without even factoring in the engine subscription.

The whole thing has always seemed very much like a half-hearted reaction to the UE4 announcement, and this “out of nowhere” release, coupled with bizarrely being released on Steam rather than downloading it from their own website, hasn’t done much to change that. UE4 vs Unity is a potentially difficult choice with each offering their own advantages and disadvantages, but I don’t think many people will really consider CRYENGINE to be honest. The “Engine as a Service” idea seems more like an experiment on their part, rather than a core part of their business, unlike the strategies of Epic or Unity Technologies.

One thing they could do to get people on board, since you lose access to the tools without a subscription and you don’t get the engine source, is give everyone a free month to try it out. If it does have any major advantages over UE4 or Unity then that would be a good way to show them off.

I don’t think 200 sound files are a lot…
At the moment for my third person game I have about 80 sound files only for shoes and weapons. That doesn’t include talking, music, ambience, car horns, motor sounds at different gears…

I don’t think they need to worry at all!

So let me get this straight you have a limited version of a hard to use notoriously buggy engine, that now you have to pay for but gives you no advantage over the FreeSDK bar they finally figured out the licensing model and some PBR shaders?

Well back onto to Unity Vs. UE4, seriously Unity get the out of the box graphics and the AAA core functions / bugs out the way and you’ll be laughing all the way to the bank. You don’t even have that much left to do, stick in a Material editor / cut scene editor and maybe a blueprint equivalent if you need to… Tidy around the edges (Shadows / post) and that’s about it.

It might not be as simple as it sounds, but there is no reason Unity can’t clench this.

Looks like the CryDev base will shrink further.

It is little more than an attempt to gain some attention. It might have even worked had they released under this license prior to Epic. But since Epic not only beat them to the punch but with better features and a superior license, it won’t help them in the slightest.

Their limitation that you cannot make “serious games” will pretty much exclude anyone wanting to take game development seriously. Both as a hobby and as a business.

I believe by “serious games” they mean this sort of thing: http://unity3d.com/company/sim (military training simulations, medical educational tools etc).

EDIT: see here for a Crytek post on the matter: http://www.crydev.net/viewtopic.php?p=1216197#p1216197
They probably should clarify it better in the licence agreement though, since the meaning of the term “serious games” isn’t well known and can be easily misunderstood.

The official link

IMO, CryEngine is way behind in terms of documentation and tutorials, and their C++/Lua scripting and API documentation is pretty confusing and not very clear.
They will need to get their documentation up to par if they want to gain any large market share.

It’s an interesting move that its through Steam though… will definately raise awareness about the engine.

I’m cautious to agree to any license containing the phrase “serious games” in quotation marks.

Ahah :smile:!..