Hi there,
currently trying out windows phone 8 development with Unity. Got a game which is storing the pref keys with an asset from the unity store. But when trying to export the game, ill get this error. Does anyone have a workaround for this? It is using the md5 hash:
public static string Md5Sum (string strToEncrypt)
{
System.Text.UTF8Encoding ue = new System.Text.UTF8Encoding ();
byte[] bytes = ue.GetBytes (strToEncrypt);
// encrypt bytes
System.Security.Cryptography.MD5CryptoServiceProvider md5 = new System.Security.Cryptography.MD5CryptoServiceProvider ();
byte[] hashBytes = md5.ComputeHash (bytes);
// Convert the encrypted bytes back to a string (base 16)
string hashString = "";
for (int i = 0; i < hashBytes.Length; i++) {
hashString += System.Convert.ToString (hashBytes [i], 16).PadLeft (2, '0');
}
return hashString.PadLeft (32, '0');
}