CS1022 Error

Hi I am getting an error i.e CS1022
Here is the script can you tell what is wrong with it

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
{

}

public class Playercontroller: MonoBehaviour
{
    private Rigidbody rb;
    private float movementX;
    private float movementY;

    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }

    void Onmove(InputValue movementValue)
    {
        Vector2 movementVector = movementValue.Get<Vector2>();

        movementX = movementVector.X;
        movementY = movementVector.Y;
    }

    void FixedUpdate()
    {
        Vector3 movement = new Vector3(movementX, 0.0f, movementY);

        rb.AddForce(movement);
    }
}

Yeah man, you have open/close brackets above your class just below your using statements

Now what should I do
I tried to delete them but it makes more errors

Take them out

I tried to delete them but it makes more errors

It gives the error CS1061
Here is the script after change

using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.InputSystem;

public  class Playercontroller : MonoBehaviour
{
    private Rigidbody rb;
    private float movementX;
    private float movementY;

    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }

    void Onmove(InputValue movementValue)
    {
        Vector2 movementVector = movementValue.Get<Vector2>();

        movementX = movementVector.X;
        movementY = movementVector.Y;
    }

    void FixedUpdate()
    {
        Vector3 movement = new Vector3(movementX, 0.0f, movementY);

        rb.AddForce(movement);
    }

    private string GetDebuggerDisplay()
    {
        return ToString();
    }
}

What errors do you get after taking them out?

It gives the error CS1061
Here is the script

using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.InputSystem;

public  class Playercontroller : MonoBehaviour
{
    private Rigidbody rb;
    private float movementX;
    private float movementY;

    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }

    void Onmove(InputValue movementValue)
    {
        Vector2 movementVector = movementValue.Get<Vector2>();

        movementX = movementVector.X;
        movementY = movementVector.Y;
    }

    void FixedUpdate()
    {
        Vector3 movement = new Vector3(movementX, 0.0f, movementY);

        rb.AddForce(movement);
    }

    private string GetDebuggerDisplay()
    {
        return ToString();
    }
}

That error means you’re trying to use a method that doesn’t exist, double click the error in your console, it should take you to the line that it’s on, which line is it?

I did something and the error was solved
Thanks,Thanks,Thanks for your kind advice