using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour
{
[SerializeField] private float speed = 3f; // speedoznik
[SerializeField] private int lives = 5; // speedwagon
[SerializeField] private float jumpForce = 15f; // power of 4JLEH
private bool isGrounded = false;
}
private Rigidbody2D rb;
private SpriteRenderer sprite;
private void Awake()
{
sprite = GetComponentInChildren();
rb = GetComponent();
}
private void Run()
{
Vector3 dir = transform.right * Input.GetAxis(“Horizontal”);
transform.position = Vector3.MoveTowards(transform.position, transform.position + dir, speed * Time.deltaTime);
sprite.flipX = dir.x < 0.0f;
}
private void Update()
{
if (Input.GetButton(“Horizontal”))
Run();
if (isGrounded && Input.GetButtonDown(“Jump”))
Jump();
}
{
private void FixedUpdate();
}
}