CS1519 HELP

using UnityEngine;
using System.Collections;

public class EnemyController : MonoBehaviour {
	NavMeshAgent nav;
	Transform player;
	Animator controller;
	float health;
	GameManagement game;
	CapsuleCollider capsuleCollider

		void Awake ()
	{
		nav = GetComponent <NavMeshAgent> ();
		player = GameObject.FindGameObjectWithTag ("player").transform;
		controller = GetComponentInParent<Animator> ();
		game = FindObjectOfType<GameManagement> ();
		health = 20 + (1.25f * game.round);
		capsuleCollider = GetComponent <CapsuleCollider> ();
	}
	
	// Update is called once per frame
	void Update () {
		nav.SetDestination (player.position);
		controller.SetFloat ("speed", Mathf.Abs (nav.velocity.x) + Mathf.Abs (nav.velocity.z));
	}
	void applyDamage (float damage)
	{
		health -= damage;
		if (health <= 0)
			death ();
	}

	void Death ()
	{
		nav.Stop ();
		capsuleCollider.isTrigger = true;
		Destroy (gameObject, 4f);
	}
}

You are missing a semicolon.