using UnityEngine;
using System.Collections;
public class PauseGame : MonoBehaviour {
public Transform Canvas;
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Escape))
{
if (Canvas.gameObject.activeInHierarchy = false)
{
Canvas.gameObject.SetActive(true);
} else
{
Canvas.gameObject.SetActive(false)
}
}
}
}