CS8025 Parsing error

I am having trouble with my code and I am getting the CS8025 parsing error.
Here is my code:
using UnityEngine;

public class ActivateTrigger : MonoBehaviour {
public enum Mode {
Trigger = 0, // Just broadcast the action on to the target
Replace = 1, // replace target with source
Activate = 2, // Activate the target GameObject
Enable = 3, // Enable a component
Animate = 4, // Start animation on target
Deactivate= 5 // Decativate target GameObject
}

/// The action to accomplish
public Mode action = Mode.Activate;

/// The game object to affect. If none, the trigger work on this game object
public Object target;
public GameObject source;
public int triggerCount = 1;///
public bool repeatTrigger = false;

void DoActivateTrigger () {
	triggerCount--;

	if (triggerCount == 0 || repeatTrigger) {
		Object currentTarget = target != null ? target : gameObject;
		Behaviour targetBehaviour = currentTarget as Behaviour;
		GameObject targetGameObject = currentTarget as GameObject;
		if (targetBehaviour != null)
			targetGameObject = targetBehaviour.gameObject;
	
		switch (action) {
			case Mode.Trigger:
				targetGameObject.BroadcastMessage ("DoActivateTrigger");
				break;
			case Mode.Replace:
				if (source != null) {
					Object.Instantiate (source, targetGameObject.transform.position, targetGameObject.transform.rotation);
					DestroyObject (targetGameObject);
				}
				break;
			case Mode.Activate:
				targetGameObject.active = true;
				break;
			case Mode.Enable:
				if (targetBehaviour != null)
					targetBehaviour.enabled = true;
				break;	
			case Mode.Animate:
				targetGameObject.GetComponent<Animation>().Play ();
				break;	
		case Mode.Deactivate:
			targetGameObject.SetActive (false);
			OnTriggerEnter (Collider);
		DoActivateTrigger();}

i found one missing at the end