CSharp-Editor-firstpass.dll.mdb" is denied.

Hi There

How can i fix this

Temp\Assembly-CSharp-Editor-firstpass.dll.mdb"
is denied.

Built from ‘’ repo; Version is
‘4.3.2f1 (0517a5ae8669) revision
96026’; Using compiler version
‘160040219’ BatchMode: 0,
IsHumanControllingUs: 1,
StartBugReporterOnCrash: 1,
shouldGiveDebuggerChanceToAttach: 0
Initialize mono Mono path[0] =
‘C:/Program Files
(x86)/Unity/Editor/Data/Managed’ Mono
path[1] = ‘C:/Program Files
(x86)/Unity/Editor/Data/Mono/lib/mono/2.0’
Mono path[2] = ‘C:/Program Files
(x86)/Unity/Editor/Data/UnityScript’
Mono config path = ‘C:/Program Files
(x86)/Unity/Editor/Data/Mono/etc’
Using monoOptions
–debugger-agent=transport=dt_socket,embedding=1,defer=y
IsTimeToCheckForNewEditor: Update time
1389904484 current 1389901031
C:/Users/michel/Documents/FPS Loading
GUID ↔ Path mappings … 0.019874
seconds. Loading Asset Database …
0.093215 seconds AssetDatabase consistency checks … 1.016052
seconds Initialize engine version:
4.3.2f1 (0517a5ae8669) GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2342]
Renderer: Intel(R) HD Graphics Family
Vendor: Intel
VRAM: 474 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1
INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Registering custom dll’s … Register
platform support module: C:/Program
Files
(x86)/Unity/Editor/Data/PlaybackEngines/iPhonePlayer/EditorExtensions/UnityEditor.iOS.Extensions.dll
Register platform support module:
C:/Program Files
(x86)/Unity/Editor/Data/PlaybackEngines/WP8Support/EditorExtensions/UnityEditor.WP8.Extensions.dll
Register platform support module:
C:/Program Files
(x86)/Unity/Editor/Data/PlaybackEngines/MetroSupport/EditorExtensions/UnityEditor.Metro.Extensions.dll
Register platform support module:
C:/Program Files
(x86)/Unity/Editor/Data/PlaybackEngines/BB10Player/EditorExtensions/UnityEditor.BB10.Extensions.dll
Register platform support module:
C:/Program Files
(x86)/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/EditorExtensions/UnityEditor.Android.Extensions.dll
Registered in 0.167020 seconds. Begin
MonoManager ReloadAssembly Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Managed\UnityEngine.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Managed\UnityEditor.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Managed\Unity.Locator.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Managed\Unity.DataContract.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Managed\Unity.IvyParser.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.2\Unity.PackageManager.dll
(this message is harmless)
Initializing Unity.PackageManager
(PackageManager) v4.3.2 for Unity
v4.3.2

Platform assembly: C:\Program Files
(x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll
(this message is harmless) Loading
C:\Program Files
(x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll
into Unity Child Domain Non platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll
(this message is harmless) Loading
C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll
into Unity Child Domain Non platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll
(this message is harmless) Loading
C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll
into Unity Child Domain Non platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll
(this message is harmless) Loading
C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll
into Unity Child Domain Non platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll
(this message is harmless) Loading
C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll
into Unity Child Domain Non platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll
(this message is harmless) Loading
C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll
into Unity Child Domain Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.2\Unity.PackageManager.dll
(this message is harmless) Loading
C:\Program Files
(x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.2\Unity.PackageManager.dll
into Unity Child Domain Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Managed\Mono.Cecil.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll
(this message is harmless) Mono:
successfully reloaded assembly

  • Completed reload, in 1.525 seconds Requesting
    http://update.unity3d.com/4.3/ivy.xml

  • starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll,
    for buildtarget 5 Downloading into
    C:\Users\michel\AppData\Local\Temp\unity\2f6866fa-98b9-4ac7-a76b-b9257456202e\ivy.xml

  • starting compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll,
    for buildtarget 5 Platform assembly:
    C:\Program Files
    (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Security.dll
    (this message is harmless)

-----Compiler Commandline Arguments:

Filename: “C:/Program Files
(x86)/Unity/Editor/Data/Mono\bin\mono.exe”

Arguments: “C:/Program Files
(x86)/Unity/Editor/Data/Mono\lib/mono/unity\smcs.exe”
@Temp/UnityTempFile-9867aa80b725b95418317626e04df224

MONO_PATH: C:/Program Files
(x86)/Unity/Editor/Data/Mono\lib\mono\unity

MONO_CFG_DIR: C:/Program Files
(x86)/Unity/Editor/Data/Mono\etc

index: 74

Responsefile:
Temp/UnityTempFile-9867aa80b725b95418317626e04df224
Contents:

-debug

-target:library

-nowarn:0169

-out:Temp/Assembly-CSharp-firstpass.dll

-r:“C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll”

-r:“C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll”

-define:UNITY_STANDALONE_WIN

-define:ENABLE_MICROPHONE

-define:ENABLE_TEXTUREID_MAP

-define:ENABLE_AUDIO_FMOD

-define:UNITY_STANDALONE

-define:ENABLE_MONO

-define:ENABLE_SPRITES

-define:ENABLE_TERRAIN

-define:ENABLE_GENERICS

-define:ENABLE_SUBSTANCE

-define:INCLUDE_WP8SUPPORT

-define:ENABLE_MOVIES

-define:ENABLE_WWW

-define:ENABLE_IMAGEEFFECTS

-define:ENABLE_WEBCAM

-define:INCLUDE_METROSUPPORT

-define:RENDER_SOFTWARE_CURSOR

-define:ENABLE_NETWORK

-define:ENABLE_PHYSICS

-define:ENABLE_CACHING

-define:ENABLE_CLOTH

-define:ENABLE_2D_PHYSICS

-define:ENABLE_SHADOWS

-define:ENABLE_AUDIO

-define:ENABLE_NAVMESH_CARVING

-define:ENABLE_DUCK_TYPING

-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING

-define:UNITY_4_3_2

-define:UNITY_4_3

-define:ENABLE_PROFILER

-define:UNITY_EDITOR

-define:UNITY_EDITOR_WIN

-define:UNITY_TEAM_LICENSE

“Assets/Plugins/FPS Constructor
V1/Demo Assets/Weapons/Plasma
Beam/LightningBolt.cs”

“Assets/Plugins/FPS Constructor
V1/Demo Assets/Weapons/Plasma
Beam/Perlin.cs”

“Assets/Pro Standard Assets/Image
Based/BlurEffect.cs”

“Assets/Pro Standard Assets/Image
Based/ColorCorrectionEffect.cs”

“Assets/Pro Standard Assets/Image
Based/Contrast
Stretch/ContrastStretchEffect.cs”

“Assets/Pro Standard Assets/Image
Based/EdgeDetectEffect.cs”

“Assets/Pro Standard Assets/Image
Based/GlowEffect.cs”

“Assets/Pro Standard Assets/Image
Based/GrayscaleEffect.cs”

“Assets/Pro Standard Assets/Image
Based/ImageEffectBase.cs”

“Assets/Pro Standard Assets/Image
Based/ImageEffects.cs”

“Assets/Pro Standard Assets/Image
Based/MotionBlur.cs”

“Assets/Pro Standard Assets/Image
Based/NoiseEffect.cs”

“Assets/Pro Standard Assets/Image
Based/SSAOEffect.cs”

“Assets/Pro Standard Assets/Image
Based/SepiaToneEffect.cs”

“Assets/Pro Standard Assets/Image
Based/TwirlEffect.cs”

“Assets/Pro Standard Assets/Image
Based/VortexEffect.cs”

“Assets/Pro Standard
Assets/Water/Sources/Water.cs”

“Assets/Standard Assets/Character
Controllers/Sources/Scripts/MouseLook.cs”

“Assets/Standard Assets/Decal
System/Decal.cs”

“Assets/Standard Assets/Decal
System/DecalMode.cs”

“Assets/Standard Assets/Decal
System/DecalPolygon.cs”

“Assets/Standard
Assets/Scripts/ActivateTrigger.cs”

“Assets/Standard
Assets/Scripts/CombineChildren.cs”

“Assets/Standard
Assets/Scripts/MeshCombineUtility.cs”

“Assets/Standard Assets/Water
(Basic)/Sources/Scripts/WaterSimple.cs”

-r:“C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\System.Runtime.Serialization.dll”

-r:“C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\System.Xml.Linq.dll”

-----CompilerOutput:-stdout–exitcode: 0–compilationhadfailure:
False–outfile:
Temp/Assembly-CSharp-firstpass.dll

Compilation succeeded - 5 warning(s)

-----CompilerOutput:-stderr----------

Assets/Standard
Assets/Scripts/ActivateTrigger.cs(43,58):
warning CS0618:
UnityEngine.GameObject.active' is obsolete: GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.’

Assets/Standard
Assets/Scripts/ActivateTrigger.cs(53,58):
warning CS0618:
UnityEngine.GameObject.active' is obsolete: GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.’

Assets/Standard
Assets/Scripts/MeshCombineUtility.cs(27,74):
warning CS0618:
UnityEngine.Mesh.GetTriangleStrip(int)' is obsolete: Use GetTriangles
instead. Internally this function
converts a list of triangles to a
strip, so it might be slow, it might
be a mess.’

Assets/Standard
Assets/Scripts/MeshCombineUtility.cs(152,73):
warning CS0618:
UnityEngine.Mesh.GetTriangleStrip(int)' is obsolete: Use GetTriangles
instead. Internally this function
converts a list of triangles to a
strip, so it might be slow, it might
be a mess.’

Assets/Standard
Assets/Scripts/MeshCombineUtility.cs(200,30):
warning CS0618:
UnityEngine.Mesh.SetTriangleStrip(int[], int)' is obsolete: Use SetTriangles
instead. Internally this function will
convert the triangle strip to a list
of triangles anyway.’

-----EndCompilerOutput---------------

  • Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    Assets/Standard
    Assets/Scripts/ActivateTrigger.cs(43,58):
    warning CS0618:
    UnityEngine.GameObject.active' is obsolete: GameObject.active is
    obsolete. Use GameObject.SetActive(),
    GameObject.activeSelf or
    GameObject.activeInHierarchy.’
    (Filename: Assets/Standard
    Assets/Scripts/ActivateTrigger.cs
    Line: 43)

Assets/Standard
Assets/Scripts/ActivateTrigger.cs(53,58):
warning CS0618:
UnityEngine.GameObject.active' is obsolete: GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.’
(Filename: Assets/Standard
Assets/Scripts/ActivateTrigger.cs
Line: 53)

Assets/Standard
Assets/Scripts/MeshCombineUtility.cs(27,74):
warning CS0618:
UnityEngine.Mesh.GetTriangleStrip(int)' is obsolete: Use GetTriangles
instead. Internally this function
converts a list of triangles to a
strip, so it might be slow, it might
be a mess.’ (Filename:
Assets/Standard
Assets/Scripts/MeshCombineUtility.cs
Line: 27)

Assets/Standard
Assets/Scripts/MeshCombineUtility.cs(152,73):
warning CS0618:
UnityEngine.Mesh.GetTriangleStrip(int)' is obsolete: Use GetTriangles
instead. Internally this function
converts a list of triangles to a
strip, so it might be slow, it might
be a mess.’ (Filename:
Assets/Standard
Assets/Scripts/MeshCombineUtility.cs
Line: 152)

Assets/Standard
Assets/Scripts/MeshCombineUtility.cs(200,30):
warning CS0618:
UnityEngine.Mesh.SetTriangleStrip(int[], int)' is obsolete: Use SetTriangles
instead. Internally this function will
convert the triangle strip to a list
of triangles anyway.’ (Filename:
Assets/Standard
Assets/Scripts/MeshCombineUtility.cs
Line: 200)

  • Finished compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
  • starting compile Library/ScriptAssemblies/Assembly-CSharp.dll,
    for buildtarget 5
  • starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll,
    for buildtarget 5
  • starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll,
    for buildtarget 5
  • starting compile Library/ScriptAssemblies/Assembly-UnityScript-Editor-firstpass.dll,
    for buildtarget 5
  • Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll

-----Compiler Commandline Arguments:

Filename: “C:/Program Files
(x86)/Unity/Editor/Data/Mono\bin\mono.exe”

Arguments: “C:/Program Files
(x86)/Unity/Editor/Data/Mono\lib/mono/2.0\gmcs.exe”
@Temp/UnityTempFile-0860edeb6bb8baa4eb0d7291456ff370

MONO_PATH: C:/Program Files
(x86)/Unity/Editor/Data/Mono\lib\mono\2.0

MONO_CFG_DIR: C:/Program Files
(x86)/Unity/Editor/Data/Mono\etc

index: 72

Responsefile:
Temp/UnityTempFile-0860edeb6bb8baa4eb0d7291456ff370
Contents:

-debug

-target:library

-nowarn:0169

-out:Temp/Assembly-CSharp-Editor-firstpass.dll

-r:“C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll”

-r:“C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll”

-r:Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll

-r:Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll

-r:“C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll”

-r:“C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/iPhonePlayer/EditorExtensions/UnityEditor.iOS.Extensions.dll”

-r:“C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/WP8Support/EditorExtensions/UnityEditor.WP8.Extensions.dll”

-r:“C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/MetroSupport/EditorExtensions/UnityEditor.Metro.Extensions.dll”

-r:“C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/BB10Player/EditorExtensions/UnityEditor.BB10.Extensions.dll”

-r:“C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/EditorExtensions/UnityEditor.Android.Extensions.dll”

-r:“C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.2\Unity.PackageManager.dll”

-define:UNITY_STANDALONE_WIN

-define:ENABLE_MICROPHONE

-define:ENABLE_TEXTUREID_MAP

-define:ENABLE_AUDIO_FMOD

-define:UNITY_STANDALONE

-define:ENABLE_MONO

-define:ENABLE_SPRITES

-define:ENABLE_TERRAIN

-define:ENABLE_GENERICS

-define:ENABLE_SUBSTANCE

-define:INCLUDE_WP8SUPPORT

-define:ENABLE_MOVIES

-define:ENABLE_WWW

-define:ENABLE_IMAGEEFFECTS

-define:ENABLE_WEBCAM

-define:INCLUDE_METROSUPPORT

-define:RENDER_SOFTWARE_CURSOR

-define:ENABLE_NETWORK

-define:ENABLE_PHYSICS

-define:ENABLE_CACHING

-define:ENABLE_CLOTH

-define:ENABLE_2D_PHYSICS

-define:ENABLE_SHADOWS

-define:ENABLE_AUDIO

-define:ENABLE_NAVMESH_CARVING

-define:ENABLE_DUCK_TYPING

-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING

-define:UNITY_4_3_2

-define:UNITY_4_3

-define:ENABLE_PROFILER

-define:UNITY_EDITOR

-define:UNITY_EDITOR_WIN

-define:UNITY_TEAM_LICENSE

Assets/Plugins/Editor/TransformCopier.cs

-r:“C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/2.0\System.Runtime.Serialization.dll”

-r:“C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/2.0\System.Xml.Linq.dll”

-----CompilerOutput:-stdout–exitcode: 1–compilationhadfailure:
True–outfile:
Temp/Assembly-CSharp-Editor-firstpass.dll

-----CompilerOutput:-stderr----------

Unhandled Exception:
System.UnauthorizedAccessException:
Access to the path
“C:\Users\michel\Documents\FPS\Temp\Assembly-CSharp-Editor-firstpass.dll.mdb”
is denied.

at System.IO.FileStream…ctor
(System.String path, FileMode mode,
FileAccess access, FileShare share,
Int32 bufferSize, Boolean anonymous,
FileOptions options) [0x00000] in
:0

at System.IO.FileStream…ctor
(System.String path, FileMode mode,
FileAccess access, FileShare share,
Int32 bufferSize, Boolean isAsync,
Boolean anonymous) [0x00000] in
:0

at System.IO.FileStream…ctor
(System.String path, FileMode mode,
FileAccess access) [0x00000] in
:0

at (wrapper
remoting-invoke-with-check)
System.IO.FileStream:.ctor
(string,System.IO.FileMode,System.IO.FileAccess)

at
Mono.CompilerServices.SymbolWriter.MonoSymbolWriter.WriteSymbolFile
(Guid guid) [0x00000] in unknown>:0

at
Mono.CSharp.SymbolWriter+SymbolWriterImpl.WriteSymbolFile
() [0x00000] in :0

at
Mono.CSharp.SymbolWriter.WriteSymbolFile
() [0x00000] in :0

at Mono.CSharp.CodeGen.Save
(System.String name, Boolean
saveDebugInfo, Mono.CSharp.Report
Report) [0x00000] in unknown>:0

at Mono.CSharp.Driver.Compile ()
[0x00000] in :0

at Mono.CSharp.Driver.Main
(System.String args) [0x00000] in
:0

-----EndCompilerOutput---------------

  • Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    Internal compiler error. See the
    console log for more information.
    output was: Unhandled Exception:
    System.UnauthorizedAccessException:
    Access to the path
    “C:\Users\michel\Documents\FPS\Temp\Assembly-CSharp-Editor-firstpass.dll.mdb”
    is denied.

    at System.IO.FileStream…ctor
    (System.String path, FileMode mode,
    FileAccess access, FileShare share,
    Int32 bufferSize, Boolean anonymous,
    FileOptions options) [0x00000] in
    :0

    at System.IO.FileStream…ctor
    (System.String path, FileMode mode,
    FileAccess access, FileShare share,
    Int32 bufferSize, Boolean isAsync,
    Boolean anonymous) [0x00000] in
    :0

    at System.IO.FileStream…ctor
    (System.String path, FileMode mode,
    FileAccess access) [0x00000] in
    :0

    at (wrapper
    remoting-invoke-with-check)
    System.IO.FileStream:.ctor
    (string,System.IO.FileMode,System.IO.FileAccess)

    at
    Mono.CompilerServices.SymbolWriter.MonoSymbolWriter.WriteSymbolFile
    (Guid guid) [0x00000] in unknown>:0

    at
    Mono.CSharp.SymbolWriter+SymbolWriterImpl.WriteSymbolFile
    () [0x00000] in :0

    at
    Mono.CSharp.SymbolWriter.WriteSymbolFile
    () [0x00000] in :0

    at Mono.CSharp.CodeGen.Save
    (System.String name, Boolean
    saveDebugInfo, Mono.CSharp.Report
    Report) [0x00000] in unknown>:0

    at Mono.CSharp.Driver.Compile ()
    [0x00000] in :0

    at Mono.CSharp.Driver.Main
    (System.String args) [0x00000] in
    :0 (Filename:
    Line: 0)

  • Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
    Assets/Scripts/cutscenes/CutsceneManager.js(14,51):
    BCW0012: WARNING:
    ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
    is obsolete.
    gameObject.SetActiveRecursively() is
    obsolete. Use GameObject.SetActive(),
    which is now inherited by children.
    (Filename:
    Assets/Scripts/cutscenes/CutsceneManager.js
    Line: 14)

Assets/Scripts/cutscenes/DownChoperCutscene.js(81,25):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/cutscenes/DownChoperCutscene.js
Line: 81)

Assets/Scripts/cutscenes/DownChoperCutscene.js(83,26):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/cutscenes/DownChoperCutscene.js
Line: 83)

Assets/Scripts/cutscenes/DownChoperCutscene.js(116,26):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/cutscenes/DownChoperCutscene.js
Line: 116)

Assets/Scripts/cutscenes/DownChoperCutscene.js(118,26):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/cutscenes/DownChoperCutscene.js
Line: 118)

Assets/Scripts/cutscenes/DownChoperCutscene.js(227,25):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/DownChoperCutscene.js
Line: 227)

Assets/Scripts/cutscenes/DownChoperCutscene.js(228,31):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/DownChoperCutscene.js
Line: 228)

Assets/Scripts/cutscenes/DownChoperCutscene.js(229,32):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/DownChoperCutscene.js
Line: 229)

Assets/Scripts/cutscenes/ForestCutscene.js(125,28):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/ForestCutscene.js
Line: 125)

Assets/Scripts/cutscenes/HelicopterCutscene.js(31,38):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/HelicopterCutscene.js
Line: 31)

Assets/Scripts/cutscenes/HelicopterCutscene.js(86,46):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/HelicopterCutscene.js
Line: 86)

Assets/Scripts/cutscenes/HelicopterCutscene.js(94,49):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/HelicopterCutscene.js
Line: 94)

Assets/Scripts/cutscenes/HelicopterCutscene.js(99,49):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/HelicopterCutscene.js
Line: 99)

Assets/Scripts/cutscenes/HelicopterCutscene.js(100,48):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/HelicopterCutscene.js
Line: 100)

Assets/Scripts/cutscenes/HelicopterCutscene.js(101,41):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/HelicopterCutscene.js
Line: 101)

Assets/Scripts/cutscenes/HelicopterCutscene.js(106,49):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/HelicopterCutscene.js
Line: 106)

Assets/Scripts/cutscenes/HelicopterCutscene.js(107,48):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/HelicopterCutscene.js
Line: 107)

Assets/Scripts/cutscenes/HelicopterCutscene.js(108,41):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/HelicopterCutscene.js
Line: 108)

Assets/Scripts/cutscenes/HelicopterCutscene.js(112,49):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/HelicopterCutscene.js
Line: 112)

Assets/Scripts/cutscenes/HelicopterCutscene.js(113,48):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/HelicopterCutscene.js
Line: 113)

Assets/Scripts/cutscenes/HelicopterCutscene.js(114,41):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/cutscenes/HelicopterCutscene.js
Line: 114)

Assets/Scripts/cutscenes/StartCutscene.js(57,35):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/cutscenes/StartCutscene.js
Line: 57)

Assets/Scripts/cutscenes/StartCutscene.js(58,33):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/cutscenes/StartCutscene.js
Line: 58)

Assets/Scripts/cutscenes/StartCutscene.js(60,33):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/cutscenes/StartCutscene.js
Line: 60)

Assets/Scripts/cutscenes/StartCutscene.js(92,35):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/cutscenes/StartCutscene.js
Line: 92)

Assets/Scripts/cutscenes/StartCutscene.js(94,33):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/cutscenes/StartCutscene.js
Line: 94)

Assets/Scripts/cutscenes/StartCutscene.js(95,33):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/cutscenes/StartCutscene.js
Line: 95)

Assets/Scripts/cutscenes/StartCutscene.js(164,42):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/cutscenes/StartCutscene.js
Line: 164)

Assets/Scripts/enemies/dummy/TrainingDummy.js(92,28):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/enemies/dummy/TrainingDummy.js
Line: 92)

Assets/Scripts/enemies/dummy/TrainingDummy.js(390,47):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/enemies/dummy/TrainingDummy.js
Line: 390)

Assets/Scripts/enemies/dummy/TrainingDummy.js(443,47):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/enemies/dummy/TrainingDummy.js
Line: 443)

Assets/Scripts/enemies/dummy/TrainingDummy.js(529,55):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/enemies/dummy/TrainingDummy.js
Line: 529)

Assets/Scripts/enemies/dummy/TrainingDummy.js(585,47):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/enemies/dummy/TrainingDummy.js
Line: 585)

Assets/Scripts/enemies/dummy/TrainingDummy.js(649,20):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/enemies/dummy/TrainingDummy.js
Line: 649)

Assets/Scripts/graphics/DistanceDisable.js(96,48):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/graphics/DistanceDisable.js
Line: 96)

Assets/Scripts/huds/GameQualitySettings.js(123,59):
BCW0012: WARNING:
‘UnityEngine.QualitySettings.currentLevel’
is obsolete. Use GetQualityLevel and
SetQualityLevel (Filename:
Assets/Scripts/huds/GameQualitySettings.js
Line: 123)

Assets/Scripts/huds/GameQualitySettings.js(185,59):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/huds/GameQualitySettings.js
Line: 185)

Assets/Scripts/huds/GameQualitySettings.js(206,63):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/huds/GameQualitySettings.js
Line: 206)

Assets/Scripts/huds/GameQualitySettings.js(223,50):
BCW0012: WARNING:
‘UnityEngine.QualitySettings.currentLevel’
is obsolete. Use GetQualityLevel and
SetQualityLevel (Filename:
Assets/Scripts/huds/GameQualitySettings.js
Line: 223)

Assets/Scripts/huds/GameQualitySettings.js(575,36):
BCW0012: WARNING:
‘UnityEngine.QualitySettings.currentLevel’
is obsolete. Use GetQualityLevel and
SetQualityLevel (Filename:
Assets/Scripts/huds/GameQualitySettings.js
Line: 575)

Assets/Scripts/huds/GameQualitySettings.js(577,41):
BCW0012: WARNING:
‘UnityEngine.QualitySettings.currentLevel’
is obsolete. Use GetQualityLevel and
SetQualityLevel (Filename:
Assets/Scripts/huds/GameQualitySettings.js
Line: 577)

Assets/Scripts/huds/GameQualitySettings.js(672,67):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/huds/GameQualitySettings.js
Line: 672)

Assets/Scripts/huds/MainMenuScreen.js(455,57):
BCW0012: WARNING:
‘UnityEngine.QualitySettings.currentLevel’
is obsolete. Use GetQualityLevel and
SetQualityLevel (Filename:
Assets/Scripts/huds/MainMenuScreen.js
Line: 455)

Assets/Scripts/huds/SoldierTarget.js(43,43):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/huds/SoldierTarget.js
Line: 43)

Assets/Scripts/misc/DistanceFade.js(56,43):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/misc/DistanceFade.js
Line: 56)

Assets/Scripts/misc/GameManager.js(42,36):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/misc/GameManager.js
Line: 42)

Assets/Scripts/misc/GameManager.js(58,33):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/misc/GameManager.js
Line: 58)

Assets/Scripts/misc/GameManager.js(106,33):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/misc/GameManager.js
Line: 106)

Assets/Scripts/misc/GameManager.js(108,41):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/misc/GameManager.js
Line: 108)

Assets/Scripts/misc/streaming/StreamingController.js(181,75):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/misc/streaming/StreamingController.js
Line: 181)

Assets/Scripts/misc/streaming/StreamingController.js(183,71):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/misc/streaming/StreamingController.js
Line: 183)

Assets/Scripts/soldier/SoldierController.js(105,25):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/soldier/SoldierController.js
Line: 105)

Assets/Scripts/soldier/SoldierController.js(120,25):
BCW0012: WARNING:
‘UnityEngine.GameObject.SetActiveRecursively(boolean)’
is obsolete.
gameObject.SetActiveRecursively() is
obsolete. Use GameObject.SetActive(),
which is now inherited by children.
(Filename:
Assets/Scripts/soldier/SoldierController.js
Line: 120)

Assets/Scripts/soldier/WaterInteractions.js(87,40):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/soldier/WaterInteractions.js
Line: 87)

Assets/Scripts/weapons/Destructable.js(17,46):
BCW0012: WARNING:
‘UnityEngine.GameObject.active’ is
obsolete. GameObject.active is
obsolete. Use GameObject.SetActive(),
GameObject.activeSelf or
GameObject.activeInHierarchy.
(Filename:
Assets/Scripts/weapons/Destructable.js
Line: 17)

Assets/Scripts/soldier/SoldierController.js(219,24):
UCW0003: WARNING: Bitwise operation
‘|’ on boolean values won’t shortcut.
Did you mean ‘||’? (Filename:
Assets/Scripts/soldier/SoldierController.js
Line: 219)

  • Finished compile Library/ScriptAssemblies/Assembly-UnityScript-Editor-firstpass.dll
    Assets/Plugins/Editor/AimModeEditor.js(18,34):
    BCW0012: WARNING:
    ‘UnityEditor.EditorGUIUtility.LookLikeInspector()’
    is obsolete. LookLikeControls and
    LookLikeInspector modes are
    deprecated. (Filename:
    Assets/Plugins/Editor/AimModeEditor.js
    Line: 18)

Assets/Plugins/Editor/EffectsManagerEditor.js(32,34):
BCW0012: WARNING:
‘UnityEditor.EditorGUIUtility.LookLikeInspector()’
is obsolete. LookLikeControls and
LookLikeInspector modes are
deprecated. (Filename:
Assets/Plugins/Editor/EffectsManagerEditor.js
Line: 32)

Assets/Plugins/Editor/GlobalUpgradeEditor.js(11,34):
BCW0012: WARNING:
‘UnityEditor.EditorGUIUtility.LookLikeInspector()’
is obsolete. LookLikeControls and
LookLikeInspector modes are
deprecated. (Filename:
Assets/Plugins/Editor/GlobalUpgradeEditor.js
Line: 11)

Assets/Plugins/Editor/GunChildAnimationEditor.js(14,34):
BCW0012: WARNING:
‘UnityEditor.EditorGUIUtility.LookLikeInspector()’
is obsolete. LookLikeControls and
LookLikeInspector modes are
deprecated. (Filename:
Assets/Plugins/Editor/GunChildAnimationEditor.js
Line: 14)

Assets/Plugins/Editor/GunLookEditor.js(54,34):
BCW0012: WARNING:
‘UnityEditor.EditorGUIUtility.LookLikeInspector()’
is obsolete. LookLikeControls and
LookLikeInspector modes are
deprecated. (Filename:
Assets/Plugins/Editor/GunLookEditor.js
Line: 54)

Assets/Plugins/Editor/GunScriptEditor.js(18,34):
BCW0012: WARNING:
‘UnityEditor.EditorGUIUtility.LookLikeInspector()’
is obsolete. LookLikeControls and
LookLikeInspector modes are
deprecated. (Filename:
Assets/Plugins/Editor/GunScriptEditor.js
Line: 18)

Assets/Plugins/Editor/SlotInfoEditor.js(47,34):
BCW0012: WARNING:
‘UnityEditor.EditorGUIUtility.LookLikeInspector()’
is obsolete. LookLikeControls and
LookLikeInspector modes are
deprecated. (Filename:
Assets/Plugins/Editor/SlotInfoEditor.js
Line: 47)

Assets/Plugins/Editor/WeaponClassIconsEditor.js(6,34):
BCW0012: WARNING:
‘UnityEditor.EditorGUIUtility.LookLikeInspector()’
is obsolete. LookLikeControls and
LookLikeInspector modes are
deprecated. (Filename:
Assets/Plugins/Editor/WeaponClassIconsEditor.js
Line: 6)

Assets/Standard Assets/Editor/Image
Effects/EdgeDetectEffectNormalsEditor.js(75,61):
BCW0012: WARNING:
‘UnityEditor.EditorGUILayout.ObjectField(String,
UnityEngine.Object, System.Type,
*UnityEngine.GUILayoutOption)’ is obsolete. Check the docs for the usage
of the new parameter
‘allowSceneObjects’. (Filename:
Assets/Standard Assets/Editor/Image
Effects/EdgeDetectEffectNormalsEditor.js
Line: 75)

Assets/Standard Assets/Editor/Image
Effects/EdgeDetectEffectNormalsEditor.js(76,67):
BCW0012: WARNING:
‘UnityEditor.EditorGUILayout.ObjectField(String,
UnityEngine.Object, System.Type,
*UnityEngine.GUILayoutOption)’ is obsolete. Check the docs for the usage
of the new parameter
‘allowSceneObjects’. (Filename:
Assets/Standard Assets/Editor/Image
Effects/EdgeDetectEffectNormalsEditor.js
Line: 76)

Assets/Standard Assets/Editor/Image
Effects/EdgeDetectEffectNormalsEditor.js(77,64):
BCW0012: WARNING:
‘UnityEditor.EditorGUILayout.ObjectField(String,
UnityEngine.Object, System.Type,
*UnityEngine.GUILayoutOption)’ is obsolete. Check the docs for the usage
of the new parameter
‘allowSceneObjects’. (Filename:
Assets/Standard Assets/Editor/Image
Effects/EdgeDetectEffectNormalsEditor.js
Line: 77)

Assets/Standard Assets/Editor/Image
Effects/EdgeDetectEffectNormalsEditor.js(78,66):
BCW0012: WARNING:
‘UnityEditor.EditorGUILayout.ObjectField(String,
UnityEngine.Object, System.Type,
*UnityEngine.GUILayoutOption)’ is obsolete. Check the docs for the usage
of the new parameter
‘allowSceneObjects’. (Filename:
Assets/Standard Assets/Editor/Image
Effects/EdgeDetectEffectNormalsEditor.js
Line: 78)

System memory in use before: 32.2 MB.
Unloading 352 Unused Serialized files
(Serialized files now loaded: 0 /
Dirty serialized files: 0) System
memory in use after: 14.7 MB.

Unloading 25 unused Assets to reduce
memory usage. Loaded Objects now: 353.
Total: 63.956314 ms (FindLiveObjects:
0.042975 ms CreateObjectMapping: 0.017959 ms MarkObjects: 1.232174 ms DeleteObjects: 0.129567 ms)

Validating Project structure …
0.140958 seconds. Refresh, detecting if any assets need to be imported or
removed … 0.154387 seconds

----- Total AssetImport time: 0.003341s, Asset Import: 0.000001s, CacheServerIntegrate: 0.000000s,
CacheServer Download: 0.000000s [0 B,
-1.#IND00 mb/s], CacheServer Hashing: 0.000000s [0 B, -1.#IND00 mb/s]

Platform assembly: C:\Program Files
(x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll
(this message is harmless) Platform
assembly: C:\Program Files
(x86)\Unity\Editor\Data\Managed
unit.framework.dll
(this message is harmless) System
memory in use before: 18.1 MB.
Unloading 2 Unused Serialized files
(Serialized files now loaded: 0 /
Dirty serialized files: 0) System
memory in use after: 16.3 MB.

Unloading 0 unused Assets to reduce
memory usage. Loaded Objects now: 641.
Total: 15.256893 ms (FindLiveObjects:
0.075687 ms CreateObjectMapping: 0.024374 ms MarkObjects: 3.833145 ms DeleteObjects: 0.023732 ms)

Initializing input.

XInput1_3.dll not found. Input
initialized.

Native extension for build target not
found Refresh, detecting if any assets
need to be imported or removed …
2.847840 seconds

----- Total AssetImport time: 0.013138s, Asset Import: 0.000001s, CacheServerIntegrate: 0.000000s,
CacheServer Download: 0.000000s [0 B,
-1.#IND00 mb/s], CacheServer Hashing: 0.000000s [0 B, -1.#IND00 mb/s]

I have the same problem…