Hi,
I’m coming from Unreal and I have a bit of problem understanding how to manage CSV files inside Unity.
Basically, I have a CSV file with different column and I need to access the content of each column to bind it to certain elements of my interface.
In Unreal, I would use data table and data structure to do so and then simply break the struct and get the informations needed from there and use them to replace placeholders text.
I also saw that I might need to import it as a JSON file, which I also tried but the documentation doesn’t give a clear answer on how to get the informations from the file and use it to replace a text for instance and I did not find any valuable tutorial online on that topic…
Any inputs ?
Thanks.