CTS - Complete Terrain Shader - Deprecated

Hey,

We are currently using TerraLand for our terrain generation so that we can create large tiled terrains matching real world locations:

We purchased CTS so we can integrate colormap tiled textures at the player location, since these satellite images don’t look great up close. We are also planning to use World Streamer to page tiles in and out as the player moves.

Each terrain tile has a unique texture taken from a satellite image, and it seems that to use CTS we will need to have a separate profile for each terrain tile. Is this correct? I imagine we will have to write our own scripts to automate the process of generating profiles and wiring them up to each tile. Also, would having a separate profile for each tile create poorer performance than using the standard terrain shader?

Thanks.