Cube behaves like a plane for collisions

I am new to Unity, have built a scene with cubes, and applied box colliders to the cubes and rigid body to the character. I have applied a 0.5 meter perimeter in Navigation Bake, but the cubes behave like solid objects on one face only, I can walk through the sides or back of the cubes. Does anyone know how to make my cubes act like real solid objects… not like planes?

Did you apply a Box Collider 2D on accident? You want the 3D version.

If that’s not the case, make sure the BoxCollider’s Size is set to 1 for all dimensions.

If neither of those have helped, maybe now’s a good time to realize that pictures speak louder than words and a screenshot next time would clear up a lot of vague wording problems. :wink: