Cube connecting 4 points

So, i am currently working on a script that drives a hovercraft. I have a scene where there are 4 spheres all of which are rigidbodies that hover above the ground. These are connected with fixed joints to form a rectangle. This is the base of the hovercar, but i need an object in the middle to connect the four points, so i can place the body of the car there. How would I do that?

Make a gameobject there and connect the 4 points to it with joints as well? :stuck_out_tongue:

I’ve tried that, its too unstable. The box jumps around and collides with the ground making the whole thing stop and spin out of control. I need a smoother way preferably that does not effect the objects at either corner at all.