Hey guys, I am trying to make a box placement kind of like minecraft to build objects.
I have my cubes made up of 6 planes because I will need to check diffrent sides for being hit and exploding.
using UnityEngine;
using System.Collections;
public class ConstructionSpacestation : MonoBehaviour
{
public GameObject SetObject;
void Start()
{
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 2000))
{
Transform clickedObj = hit.transform;
Debug.Log(clickedObj);
GameObject close = Instantiate(SetObject, Vector3.zero, Quaternion.identity) as GameObject;
close.transform.position = hit.transform.position + hit.normal;
}
else
{
Debug.Log("nothing");
}
}
}
}
It places the objects but I have no idea why its doing this.
No matter what I do I cant get the boxes to instancing uniformly beside each other either from the top or the side or any other place I raycast hit they move over what ever way.
I tried this with making a instance with a 1,1,1 cube and it works!
I just cant get it to work with the object prefabs I make in max…