Cube mesh receiving light like a sphere

Hey everyone, Beginner here
I am just toddling around with meshes to get how they work, so i created the built-in cube object, the built-in capsule object, and another cube mesh i made myself in script
i attached the same material to all of them, the first two objects and working nice and there’s a light level on each face
But on my mesh the light is rendered depending on the camera position, it’s really difficult to explain so here’s a photo
The one to the right is mine, to the left is the built in cube
The material’s shader is standard and has an albedo texture
2742670--197713--screen1.png 2742670--197714--screen2.png

Did you properly set the Normals? Also did you split the vertex at the corner?

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Yes actually the normals were the problem… i just realized they control the light… Apologize for the dumb thread then :frowning: