Hey everyone, Beginner here
I am just toddling around with meshes to get how they work, so i created the built-in cube object, the built-in capsule object, and another cube mesh i made myself in script
i attached the same material to all of them, the first two objects and working nice and there’s a light level on each face
But on my mesh the light is rendered depending on the camera position, it’s really difficult to explain so here’s a photo
The one to the right is mine, to the left is the built in cube
The material’s shader is standard and has an albedo texture
Did you properly set the Normals? Also did you split the vertex at the corner?
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Yes actually the normals were the problem… i just realized they control the light… Apologize for the dumb thread then