I have a top down game so far involving a cube moving across the top of another resized cube, i have a script attached to the cube to allow X and Z movement, i have attached a rigidbody as i want the cube to have certain physics, unfortunately with the rigidbody my cube ends up flipping over sometimes as i’m moving it and causes the control to mess up
I would like the cube to be able to move without be able to rotation on any axis but if it were to collide with a moving block for example then it would be thrown as if it had physics attached to it but there would still be no rotation.
I hope this makes at least a little sense to someone ![]()
Also some pictures that might give a better idea of what i mean.

