This is my topdown shooter in which you must survive at the horde of zombies, of cubectose zombies!!!
Features:
*8 types of zombies
*5 weapons
*A very big island, with full night/day cycle
*Some bonus for increment your score
*Online score viewer
and many other features!!!
Really like the visual style… Also found the game too difficult. Pea shooter didn’t take out zombies quick enough for the number that were chasing after me. also couldn’t see how to get other weapons… Promising though.
very cool game, love the style. it is very hard i got to 12 hours left =D. I found 1 problem though, the guns laying on the ground when all of the zombies run into some of them they will get thrown into the air and stay there
There was too many zombies, but since you ran so much faster than them you could just run in a circle while shooting them. This was boring because nothing else happened.
I play alot of games like this and the biggest problem is the player is always faster than the enemies, not enough objects to block the players progress. I finished the game never once having an enemy come close to me ;p
I thought it was pretty cool game. Loved the hud/overlay…
Gotta use that right-click diable thing though, having that pop up come up accidentally sux.
Also, I accidentally went full screen once and the window border stayed small in middle of screen. (that’s when I realized how cool the border actually was.
Got stuck on an x shaped rock south of barn.
Ran out of ammo and coudln’t find more, then accidentally rightclicked and brough up the unity web site thing (I hate that) so it was game over.
only reason i died was the frame rate dropped to nothing
anyway… i found one rocket launcher and 2 uzi-like things; never found any other weapons. i think there was an “Armor” or shield or something that i ran into as well.
I know you could easily drop draw calls by just cloning the zombie cube model, pushing it out, inverting the normals and add a tiny little spec f black to the texture (put the clone uv’s in there). That’ll cut every zombie draw call from 2 to 1. You’ll also get a better outline that goes all the way around instead of the untiy cel shader hat leaves open corners.