I was wondering, if I have a cubemap made of 6x1024 square textures, and I set the facesize to 1024, should they look better than they do at 64x64? Because I can see no difference between the cubemapped images in the editor.
Is there some universal override for this setting or something?
I must have worded my problem poorly. The problem is this- when I load the cubemap, it comes in at 64x64, but when I set it to 1024x1024, it still looks super low-rez. I restart, I’ve re-imported the base images (all of which are 1024x images) and it still looks the same, just like a 64x image.