Cubemap facesize?

Hi all,

I was wondering, if I have a cubemap made of 6x1024 square textures, and I set the facesize to 1024, should they look better than they do at 64x64? Because I can see no difference between the cubemapped images in the editor.
Is there some universal override for this setting or something?

Thanks

Clamps

Check your import settings for the texture if you force it down (or if you have fastest quality, that scales them to 1/8 size too)

The question though is what you have on your textures that it fits on 64x64 just as well

I must have worded my problem poorly. The problem is this- when I load the cubemap, it comes in at 64x64, but when I set it to 1024x1024, it still looks super low-rez. I restart, I’ve re-imported the base images (all of which are 1024x images) and it still looks the same, just like a 64x image.

I believe you need to re-apply the textures, after making the resolution change in the cubemap. Not sure though, just something I remember doing… :slight_smile: