Cubemap from Texture

Hello!
I have a Texture, created by script.
Now I should “convert” it to a Cubemap, for reflection purpose.
I’ve searched a lot on the web but I can’t find any good solution to do it.
Does anybody know how to do that?
Thank-you!

What kind of texture? What’s the purpose of it? When you say for reflection do you mean reflections of a skybox?

Hi Scabbage, sorry for my lack of details.
I’m using Vuforia, and I’d like to have the live video input as a (fake) reflection for my objects.
So the Texture come from a WebCamTexture.
I’d not like to use a “Camera.RenderToCubemap” since it’s expensive (I’m on mobile), and I just need the background (the live video input), not all the scene, for my reflections.
So I “simply” would like to “convert” my ready-made Texture (the live video input) into a cubemap, not for real reflections but just an illusion…
Furthermore it would be nice if I could pass my Texture into a Cubemap as Spherical.
Thank-you!

Solved! GetPixels - SetPixels…

do you mind clarifying your approach to solving the problem? how did you convert the webcam texture into a cubemap?