I just got done creating my cubemap generator for Unity. It works on Unity Free!! So I hope people will find it interesting and useful!
It works by placing objects around the map that are then used to generate cubemaps from.
You then run the game, trigger the script, and the camera moves around to each position and generates the cubemaps for you!
The way it works is quite simple. Watch the video to learn how to use it!!
I will be posting a link to a Unity package very shortly!
Iām seriously not ātrollingā when I ask this, but what are cubemaps mostly used for in games? Reflective surfaces, sure, but what kind?
Iām just getting into the āart sideā of things and would like to know their applications. I love what youāve done with this script and Iām more than sure it will prove VERY useful to the community, Iām just curious as to how I can use it in my daily work.
Could I essentially use this to create a skybox instead (Iām assuming that would work) to cut down on polys and draw calls for an iphone game while still maintaining a complex environment?
Cubemaps are intended to be used not only for purely reflective surfaces. Low-res cubemaps (1x1, 2x2, 4x4) in conjunction with normal maps are also used to achieve distinctive look of smooth enviromental lighting for not-so-shiny surfaces like concrete, wood, etc, which would look āplasticā with traditional specular lighting. Half-Life 2 is a great example of using this technique.
Further, mid-res smoothed out cubemaps are great for achieving ābrushed metalā look!
Woah, this is amazing. If I may ask, how long have you been using Unity for, and what software did you use to screen record? Thanks for using the free components too. I will have to make use of this someday.
I thought that at some point I had already downloaded a script working with unity free ā¦ and I thought it was this one. But maybe I didnāt remember correctly
Will you still make this script available?