Hi, I’ve got something small to share:
http://unitydevs.com/item/cubemap-generator/
Now select your reflective gameobjects and create cubemaps on them with a click.
Cheers,
Hi, I’ve got something small to share:
http://unitydevs.com/item/cubemap-generator/
Now select your reflective gameobjects and create cubemaps on them with a click.
Cheers,
works great, thanks for sharing it.
Maybe a dumb question, but does this require Unity Pro or higher?
I thought that realtime cubemap updates require pro, but static prerendered cubemaps can be done with indie.
And there are already scripts readily available that render out cubemaps with a simple click, just a heads up.
Actually what I observed is that it works with indie producing sometimes random bits, therefore RenderToCubemap was said to be a PRO feature.
The script is based on the script pointed out by Discord, but gives far more functionality.
Cheers,
cool! thanks. i like free ![]()
I will definitely give this a try when I get a spare minute tonight.
Many thanks,
Matt.
This is awesome, nice work!
thank you for this ![]()
wow great
thanks
Great!
It would be nice to add an option for forced mipmap biasing - like “generate 128”, but “use 8th mipmap of it”
Hi there,
Does anyone know if this tool is still available somewhere or does even have a backup he could send me?
I know there are others around, but I’d like to get my fingers specifically on this one.
Thx!
Not Found
Awesome! I’ll check it out.
Works perfectly! Thx a lot for releasing it! ![]()
@ranza, May i know how to use these scripts to generate cubemaps ?
It has bunch of Editor scripts, which i dont know where to attach them…
Need your technical help on this…
regards,
Bhavesh Suthar
Hmm where to extract it? can anyone tell me?:-s
Ok i got, i drag the files to unity. Tools have generate cubemap, i select a floor click on generate and nothing happens. Where does it save the images?
It saves to the “Texture/Cubemap” map folder. Also, before running the script, make sure you have a Reflective Material with a temporary(aka blank) cube map on the object you’re trying to cube map. Hope this helps.