I would like to use cubemap lighting but it is camera dependent, how can I make the example in Aras presentation camera independent ?
Attach the UpdateCubemap or whatever it’s called in the project script to your camera.
Cheers,
-Jon
Aras’ scene already has the Cubemap Light Updater script attached to the main camera.
To illustrate what I am talking about, I attached these screengrabs showing the result of a nodal rotation, where it should not change the amount of pink light.
anyone ?

