Cubemap render faces


i think this is really simple but i really can’t find it right now , maybe someone can point this out but i’m rendering a cubemap for reflections on the water with facemask = 63 but this flips 2 faces from position.

like so :


Now you can see that the up face is correct but the rest is flipped for some reason.


I’ve found a workaround to this problem.

When using a Grabpass{} in a shader the cubemap used for the reflections got wonky like above.

Now when setting HDR on the reflective camera on the problem dissappeared and the cubemap faces where not flipped.