When creating cubemaps using a variation of the RenderCubemapWizard I’m finding that trees and grass billboards are not facing the camera used to capture the cubemap.
I’ve tried setting the main camera to be the cubemap camera for the duration of the capture, but this doesn’t seem to make a difference. Anyone know if there is something else I am missing?
This is one of the faces:
the automatic billboards will face the direction of the main camera in game, in the editor I would assume towards the editor camera
Aha… you’re right, that does make sense. Thanks for the help
Next question… any ideas on how to access the editor scene view camera?
I know it is Camera.current in an OnSceneGUI call, but I’m trying to access it from a ScriptableWizard… which seems to cause the scene view to lose focus and nulls out Camera.current.