Cubiques 2 - A sequel from my second indie game completed in 35 days.

Hi All good afternoon,

Some of you may know me already from releasing games such as “Stickman World” which took 3 years, “Cubiques” which took 62 days, and my recent game “Cubiques 2” which took 35 days and it is a sequel from my first “Cubiques” game now set to release next month.

I just wanted to take this opportunity to share how amazing it feels to work on indie games, not necessarily working on games that never get released but actually releasing and having an incredible feeling when players play what you created through so much time and dedication.

To tell you a bit about me, I’m Dilmer Valecillos, I work a lot, we all do, but I am obsessed with making games. I have a day job from 8 AM - 5 PM like many of you and 2 beautiful kids and wife. A while ago I thought that having a family, a day job, and a passion for making games was really difficult and sometimes even impossible, boy I was wrong, I think I just didn’t know exactly how to manage it all.

After working on 2-3 games I’ve realized that making games is way fun, specially when we follow a process and good project management practices. When I did my first game I was honestly a mess, I didn’t use tools to track progress and I just worked on whatever I felt like working on, well that may work for some people, however for me it was messy and I ended up spending way too much time in the development phases. Now days, I work smart, I follow agile principles and use tools to alleviate the overwhelming feeling we all get when working on large projects such as in games and instead work on smaller tasks.

Today, I was so amazed to know that not only I was able to complete a new game but I reduced development time from 65 days to 35 days. Yes in days it makes sense, it looks great but I also have to admit that I work way too many hours, many times I don’t sleep and go to my day job completely wasted, not as beer wasted but brain exhausted, which it way worse than feeling exhausted from physical work. Anyhow, I still need to improve in many areas and I am setting short term goals to help me with that.

As far as my new game, here’s the new website:

http://www.cubiquesgame.com/2

I’ve also have a trailer and screenshots there and the game is set to automatically release on September 28th, 2017 for iOS MAC and tvOS.

Why not Android? well, my previous games didn’t do well there and that’s a different topic that I will be happy to discuss in a future post.

Anyhow, thanks everyone and my best wishes in your games as well.

Dilmer Valecillos

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Congrats on your next release.
Curious - what are the updates/improvements over the original Cubiques that are in the sequel?
My original question derived the first question above, but I’m really interested in why you choose to release a completely separate game instead of updating the original with new/improved/extra content?
Do you think updating the original may have provided an incentive on the Android platforms which result in increased downloads?

What type of agile are you using as a solo dev?

Will check out the new game! :slight_smile:

You may no like my answer but I didn’t have a perfect formula, I just followed my gut on doing a completely new version. I honestly didn’t feel like the overall style and gameplay didn’t fit well with my original game. So yes it could’ve improved downloads (maybe) but honestly you get a huge opportunity when creating a new game, Apple / Google Play / and many platforms give you a huge opportunity just during release day, after that point you really have to prove to them that your game really changed or has something special.

I use scrum methodology and I honestly just create stories for myself and follow the methodology more when I add more people to the project. For the most part I work on the games solo and not until I really need help I invite someone. I use trello to track progress and keep it simple (backlog, doing, done). I also task everything as small as I can and stories don’t take me more than 1-2 days.

I hope this helps :slight_smile:

Dilmer

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All just curious if you would be interested in Promo codes? If you are, I will post about 10 here.

Also, I am looking for early feedback, if you get to play it before it launches September 28th then I would love to hear your honest feedback.

Thanks