Hi, I posted this query a week ago under ‘Developer Preview->Shuriken, the new particle system’ but there’s been no activity there for over a week. Wondering if someone can help:
I’m using the Cartoon FX particle plugin at the moment (I’m assuming this is a shuriken issue though) and am getting the following problem: using a long gas particle effect with emitter at one end … when emitter leaves the camera frustrum the particle is culled even though the gas billboards should still be in view. I’ve tried adding the particle as a child to a larger bounding volume (a trigger in this case) in the hope that the culling would apply to the parent object but this hasn’t worked.
http://forum.unity3d.com/threads/116833-Shuriken-the-new-particle-system?p=831043#post831043
William, a graphics programmer for Unity, Copenhagen stated in the above thread in February that this was a known issue and it was to be fixed … anyone know if this has actually been addressed?
Thanks for any help.