I have a large sphere and alot of objects moving around it. When theese objects are behind the sphere they obviously don’t need to be rendered. When I was making maps with Radiant there were theese things called portals, but since there now is a game called f-ing PORTAL I couldn’t find anything when searching with that word. A day later I found out about “Occlusion Culling” and I played around a bit with that after reading some stuff.
This is how far i got with it:
now the objects behind the sphere are still rendered until I get reeeeally close to my sphere. That’s a start, but not my goal. I thought maybe it could work if I add a circular plane inside my sphere but that had no effect.
I really don’t understand this topic that well and I’m out of ideas in how to search for some answers. I don’t know if occlusion culling is the right way here, or if I am doing it wrong.