Culling Issue

Hello All,

I have non-interactable backgrounds in my scenes and I am finding they are culling while in the view of main camera, I assume because they are far in the background. However, this is creating a very distracting effect in my scene. I have tried manipulating the length and height of the occlusion area so that it reaches the background however this has not helped, I think because the terrain is large so when the user is at one end of the terrain, the mountains at the other end are very far away in distance. I assume I need to tinker with rendering settings but I have not been able to find a guide to debugging this issue online.

Any help with this would be greatly appreciated.

Best,
David

This isn’t occlusion (occlusion would make the whole mesh disappear), but just the rendering distance on your camera being too short.

2 Likes

Thank you Thomas, that was it. For anyone visiting this looking for a solution you just need to play around with your clipping distance settings on your camera component of your main camera.