Culling light with an invisible GameObject

Hi, I’m trying to create an open-roof indoors scene where you can freely see through the ceiling into the sky, but I don’t want the player to see light rays and volumetric lights (from Aura) past the ceiling ( but still see it in the building).
Image of Indoor Scene with bright lights above the ceiling

In the image, you can see the bright lights where the ceiling is, however, I want to cull those and just display the skybox. The lights through the window need to stay

Have you tried to put a static cube as a roof and set the shadow casting to shadows only? This way the mesh is invisible but is still affected by the lights

It should work this out, but I’m not sure with volumetric lighting…

120592-shadowsonly.jpg

Give it a try and let us know!