This is the message in console -
Too many layers used to exclude objects from lighting. Up to 4 layers can be used to exclude lights, while your lights use 31: ‘Default’ ‘TransparentFX’ ‘Ignore Raycast’ ‘Unnamed 3’ ‘Water’ ‘Unnamed 5’ ‘Unnamed 6’ ‘Unnamed 7’ ‘Unnamed 9’ ‘Unnamed 10’ ‘Unnamed 11’ ‘Unnamed 12’ ‘Unnamed 13’ ‘Unnamed 14’ ‘Unnamed 15’ ‘Unnamed 16’ ‘Unnamed 17’ ‘Unnamed 18’ ‘Unnamed 19’ ‘Unnamed 20’ ‘Unnamed 21’ ‘Unnamed 22’ ‘Unnamed 23’ ‘Unnamed 24’ ‘Unnamed 25’ ‘Unnamed 26’ ‘Unnamed 27’ ‘Unnamed 28’ ‘Unnamed 29’ ‘Unnamed 30’ ‘Unnamed 31’
Images -
Before baking, see the point light is only effect the culling mask “DLIGHT” layered object
After baking, its effecting my floor-
What is going wrong ?? My point light settings
In the end now in the point light culling mask settings, i checked “everything” and unchecked “default” but still the same problem…
Next update- now i have named my floor as floor layer and unchecked it in the light settings, still the same problem


