Hello everybody.
I have a small system, that spawns Entity (converted GameObject) every 3 seconds. Then entities moving on the scene.
The problem is that Unity calls BatchRenderedGroup.InvokeOnPerformCulling method every 2-3 frame, that drops FPS dramatically.
I tried to turn off DynamicOcclusion for GameObjects - no improvements.
Does anybody have the same problem and know the solution? Thank you for your help
Screenshot from Profiler