Culling shader

Hi,

I have a shader that occlude some parts of an object but there are 2 problemes that I can’t solve.

  1. In the Editor, the skybox is well draw but not in the game.
  2. The shadows applied are from the wall but not from the window (yes yes it’s a window…) How can I “Block” wall’s shadows ?

This is solved, it’s because the skybox is rendered first so I should manually update my skybox render whith a script.