Is there a way to alter the distance that Unity culls objects such as grass, bushes, etc when created via the terrain editor?
I have a scene with some large swaying bushes, and a corn field. As my character gets near them the bushes at the lower edge of the screen get culled or switched off suddenly, making a nice lush field with swaying vegetation look very odd.
It is almost like there is a setting which we dont have any access to. I am talking about the near camera culling distance, I want to have control over when my billboards get culled at a close distance to the camera.
To be clear I dont mean the near clipping distance of the cemra itself, this has no effect on the vegetation culling issue I am experiencing.
If that setting is ‘billboard start’ in terrain editor settings (which I think it is) mine goes no lower than 5 which is no good for my project.