[Originally posted in scripting, but this might just be a docs issue]
The documentation claims you can call CullingGroup.SetBoundingDistances with a second param: “An array of CullingDistanceBehaviour settings”. But that appears to be a lie, the method doesn’t take a second arg, and “CullingDistanceBehaviour” doesn’t seem to be an actual thing in UnityEngine (at least in 2018.4).
Am I being stupid and missing something here?
-Scott