CullingGroup.SetBoundingDistances is a myth?

[Originally posted in scripting, but this might just be a docs issue]

The documentation claims you can call CullingGroup.SetBoundingDistances with a second param: “An array of CullingDistanceBehaviour settings”. But that appears to be a lie, the method doesn’t take a second arg, and “CullingDistanceBehaviour” doesn’t seem to be an actual thing in UnityEngine (at least in 2018.4).

Am I being stupid and missing something here?

-Scott

From my using of the culling groups the documentation is plain wrong. CullingDistanceBehaviour settings do not exist.

Hi - thanks for the spot. You’re right that this doesn’t exist; we’ve now removed this from the docs.

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Thanks for confirming. FYI, I filed a bug for this: https://fogbugz.unity3d.com/default.asp?1173446_pi8tcomq34c2qtot