I created a cup in blender, but even though the indicators in both Unity and Blender show that there is no “lid” or anything like that, nothing can go in through the open top.
I sadly cant tell you how it got created bc somebody else did it. But I do remember, that it was a cylinder, where the top has been…moved towards the bottom. Is there a “collider” in blender that I still need to edit?
Or does anybody else have any ideas/can help me?
@MrScreeps it sounds like a collision problem. if the cup is just a static object in the scene, a basic primitive collider component will suffice. But if you want it to hold things (ie, a concave object) , you may have to make a custom collision shape (or shapes, to avoid the concave issue) in blender, I recommend:
- make a copy of the cup mesh (only edit the copy)
- dissolve edges until you have 6 or 8 sides (to save time and performance)
- separate all flat faces into individual objects
- apply a “skin” modifier, turning each face into a solid object
- rename each object accordingly, as collision objects
It’s a bit tedious, but necessary. This youtube video is good reference, in case you’re confused.