curious about product

Im a user of another game dev engine. With this other software, i often read ‘workaround’
Theres a bug, heres a workaround.
Heres an issue, heres another workaround.

So…im just curious, is the unity dev staff alittle more competent in the code they write? Is there more workarounds then fixes?

Welcome! Unity has a team called Sustained Engineering who fix bugs each week and makes patch release updates. The intention is customers who have submitted critical bugs will be able to download a patch which has fixes they need. The bug-to-fix can be around 10 days. The support team work with customers with support contracts and try to help work out workarounds. Does that make sense?

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