Hi. I’m using Unity version 2020.1.6f1 and run on macOS Big Sur(11.2.3).
My app is a mobile application running on Android & iOS.
My app sends GET request to my client’s server and get a result.
- the domain of my client’s server is “https://www.sejonghakdang.org/”.
It’s been worked well until last month,
but I noticed that it doesn’t work on real Android and iOS devices as well as the Unity editor.
error message is this:
Curl error 51: Cert verify failed: UNITYTLS_X509VERIFY_FLAG_NOT_TRUSTED
but I tested with url “http://google.com”, it’s working
I googled a lot of related things but got no luck.
is my client’s server domain is non-secure? please let me know why this happens.
Here is my code below:
public static IEnumerator FetchGet(string uri, Action<string> action)
{
using (UnityWebRequest webRequest = UnityWebRequest.Get(uri))
{
// Request and wait for the desired page.
yield return webRequest.SendWebRequest();
if (webRequest.isNetworkError)
{
Debug.Log("Error: " + webRequest.error);
action(null);
}
else
{
Debug.Log("Received: " + webRequest.downloadHandler.text);
action(webRequest.downloadHandler.text);
}
}
}
Thanks in advance.